top of page
Untitled design (1).jpg

3 on 3 Rules and Regulations

The following rules have been designed to ensure fair play for all participants. Each player is
expected to understand these rules before participating in the tournament.

 

Any questions concerning these rules should be directed to the event staff. Before the Game, each
team must have a minimum of 3 players and a maximum of 4 on its roster. The names of these
players must be on the registration form by the entry deadline. Additions and/or changes to any
roster must be approved by tournament officials and completed before the start of the team’s first
game. No roster changes are allowed once a team has started their first game. A player can
participate in only one team for the tournament duration.

  • All players must sign the score sheet before each game and designate the team’s captain/spokesperson.

  • The team captain will always represent his/her team as a spokesperson.

  • All games must start with three players on each team unless a team with three players agrees to allow the opposing team to play with only two players. If a team with at least one player does not allow the opposing team to play with two players, or if the opposing team has zero or one player, that team will be penalized 2 points per minute after the designated start time up to 10 points (ex. Team is ready to play 1:30 into the game, the score would be 4-0 in favor of the team on time). The game will be forfeited if a team doesn’t show up after 5 minutes.

  • A coin flip or rock/paper/scissors before the start of the game will determine which team has the initial possession. Starting Play/Throw-In

  • The ball must be checked and thrown (not dribbled) behind the top of the arc of the three-point line.

  • First Violation: Warning from the referee or court monitor

  • Subsequent Violations: Change of Possession

Game Play

  • Length of Games: 15 Minute running clock. The tie will stand if a game is tied at the end of gameplay for round-robin play.  

    • If the game is tied for an elimination game, an overtime will be played.  

    • Overtime will be 2 minutes in length. If still tied after the first overtime, a 2nd overtime will be played with the first team to score 4 points or more (ex. Team makes a two-pointer and a three pointer = five points) wins the game.  

  • No make it or take it. The ball changes possession after each basket is scored.  

  • Stalling: No stalling is allowed. The court monitor or event staff member may institute a 30- second shot clock at time. After a team has been warned about stalling, failure to attempt a shot within 30 seconds will result in losing possession. 

  • Jump Balls: All jump balls become the possession of the defensive team.  

  • Time Outs: Each team is allowed one 30-second timeout per game. The running game clock does not stop during any timeouts. No timeouts are permitted in the last three minutes of the game.  

  • Ball Clearance: In play, the ball must be “cleared” on each change of possession. “Cleared” means both feet must be behind the three-point arc. Failure to clear the basketball is a violation.  

    • First Violation is a warning from the court monitor.  

    • Subsequent Violations will result in a change of possession.  

  • No Parking Zone: There is no 3-second rule per sec. However, the expectation is that players do not park in the key. Therefore, a 5-second rule where a player may not be in the key 

  • The first Violation is a warning from the court monitor  

    • Subsequent Violations will result in a change of possession.  

  • Scoring: Baskets made from inside the arc count as two points. Baskets made when the shooter has both feet behind the arc count as three points. Court monitors or referees will call “two points.”  If there is any doubt about the location of the shot, 2 points will be given by the court monitor.  

  • Fouls: Players call their fouls, or teams will be assigned a court monitor to oversee the game. A foul may only be called by the player on the court who was fouled at the time of the foul or by the designated court monitor. If a foul is called, the ball will be taken out above the top of the three-point line.  

  • After the Game: The captain of both teams needs to sign the scoresheet to ensure the correct score is reported. If there is a discrepancy, the decision of the scorekeeper will be final.  

  • Tournament Scoring: For bracket play; Win = 3 points, Loss = 0 points, Tie = 1 point 

    • Tie-breaking procedures (at the end of round-robin play)  

  • 1st - most points (using win-loss-tie format)  

  • 2nd - Head-to-Head 

  • 3rd - Point differential (Points for - Points against)  

  • 4th - Points against 

  • 5th - Points for  

  • 6th - Free throw (shooting, one player per team.  

    • The tournament director will make decisions for any issues and will be final.  PLAY HARD, BE RESPECTFUL, AND HAVE FUN!

bottom of page